<?xml version="1.0" encoding="UTF-8" ?>
<?xml-stylesheet type="text/xsl" href="http://ampalliance.org/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Tom White</title><link>http://ampalliance.org/blogs/tom_white/default.aspx</link><description /><dc:language>en</dc:language><generator>CommunityServer 2.1 (Build: 60803.893)</generator><item><title>Vista SP1 and 24 Bit Audio</title><link>http://ampalliance.org/blogs/tom_white/archive/2008/08/04/Vista-SP1-and-24-Bit-Audio.aspx</link><pubDate>Mon, 04 Aug 2008 21:01:00 GMT</pubDate><guid isPermaLink="false">85b17621-501d-463e-a854-5cd797e2fd97:190</guid><dc:creator>Tom White</dc:creator><slash:comments>0</slash:comments><comments>http://ampalliance.org/blogs/tom_white/comments/190.aspx</comments><wfw:commentRss>http://ampalliance.org/blogs/tom_white/commentrss.aspx?PostID=190</wfw:commentRss><description>&lt;p&gt;The following suggestions were derived from a discussion thread on the the WDM Audio Developers mailing list. &lt;em&gt;&lt;u&gt;Disclaimer&lt;/u&gt;: These suggestions are not from Microsoft, and may not be the preferred solution to the problem being discussed, but are being published here because they did solve the problem in these specific examples.&lt;/em&gt;&lt;/p&gt; &lt;p&gt;&lt;strong&gt;Q&lt;/strong&gt;: We&amp;#39;ve had reports that installing Windows Vista SP1 removes all of the 24-bit formats from the Advanced tab for devices in the Sound control panel.&amp;nbsp; Is there anything that would have changed with SP1 that would cause this? &lt;/p&gt;&lt;p&gt;&lt;strong&gt;A1&lt;/strong&gt;: Check your DataRangeIntersection handler and make sure it&amp;#39;s not rejecting PKSDATARANGE_AUDIO requests with MaximumBitsPerSample set to 24. Although the WDK documentation (under &amp;quot;PCM High Bitdepth Stream Data Range&amp;quot;) says that MaximumBitsPerSample is set to the container size (in this case 32 bits), Vista doesn&amp;#39;t. The RTM build of Vista ignored a STATUS_NO_MATCH return, but SP1 doesn&amp;#39;t and therefore disallows all 24-bit formats. Make the DataRangeIntersection handler accept a MaximumBitsPerSample value of 24, and everything should work. &lt;/p&gt;&lt;p&gt;&lt;strong&gt;A2&lt;/strong&gt;: If the pWaveFormatEx-&amp;gt;dwChannelMask returned by DataRangeIntersection() is set to KSAUDIO_SPEAKER_DIRECTOUT, no 24-bit formats show up in Windows Vista SP1, as they did in earlier OS releases (including Windows Vista RTM). Setting pWaveFormatEx-&amp;gt;dwChannelMask to KSAUDIO_SPEAKER_STEREO makes the 24-bit formats reappear.  &lt;/p&gt;&lt;img src="http://ampalliance.org/aggbug.aspx?PostID=190" width="1" height="1"&gt;</description><category domain="http://ampalliance.org/blogs/tom_white/archive/tags/Developer+Services/default.aspx">Developer Services</category></item><item><title>Troubleshooting Audio Performance Issues (Part 2)</title><link>http://ampalliance.org/blogs/tom_white/archive/2008/08/04/Troubleshooting-Audio-Performance-Issues-_2800_Part-2_2900_.aspx</link><pubDate>Mon, 04 Aug 2008 20:08:00 GMT</pubDate><guid isPermaLink="false">85b17621-501d-463e-a854-5cd797e2fd97:189</guid><dc:creator>Tom White</dc:creator><slash:comments>0</slash:comments><comments>http://ampalliance.org/blogs/tom_white/comments/189.aspx</comments><wfw:commentRss>http://ampalliance.org/blogs/tom_white/commentrss.aspx?PostID=189</wfw:commentRss><description>&lt;h3&gt;More Audio Performance Tools and Tips&lt;/h3&gt; &lt;h4&gt;&amp;nbsp;&lt;/h4&gt; &lt;ul&gt; &lt;li&gt; &lt;h4&gt;Audio Device Performance and Windows XP: Best Practices for Drivers&lt;/h4&gt;&lt;/li&gt;&lt;/ul&gt; &lt;blockquote&gt; &lt;p&gt;&lt;a href="http://www.microsoft.com/whdc/archive/highperf-drv.mspx" title="http://www.microsoft.com/whdc/archive/highperf-drv.mspx"&gt;http://www.microsoft.com/whdc/archive/highperf-drv.mspx&lt;/a&gt;&lt;/p&gt;&lt;/blockquote&gt; &lt;p&gt;&amp;nbsp;&lt;/p&gt; &lt;ul&gt; &lt;li&gt; &lt;h4&gt;Windows Performance Tools Kit, v.4.1.1 (QFE)&lt;/h4&gt;&lt;/li&gt;&lt;/ul&gt; &lt;blockquote&gt; &lt;p&gt;tools: &lt;a href="http://www.microsoft.com/whdc/system/sysperf/perftools.mspx" title="http://www.microsoft.com/whdc/system/sysperf/perftools.mspx"&gt;http://www.microsoft.com/whdc/system/sysperf/perftools.mspx&lt;/a&gt;&lt;/p&gt;&lt;/blockquote&gt; &lt;blockquote&gt; &lt;p&gt;docs: &lt;a href="http://msdn.microsoft.com/en-us/library/cc305187.aspx" title="http://msdn.microsoft.com/en-us/library/cc305187.aspx"&gt;http://msdn.microsoft.com/en-us/library/cc305187.aspx&lt;/a&gt;&lt;/p&gt;&lt;/blockquote&gt; &lt;h4&gt;&amp;nbsp;&lt;/h4&gt; &lt;ul&gt; &lt;li&gt; &lt;h4&gt;Pigs Can Fly: Windows performance, development, and related issues&lt;/h4&gt;&lt;/li&gt;&lt;/ul&gt; &lt;blockquote&gt; &lt;p&gt;&lt;a href="http://blogs.msdn.com/pigscanfly/default.aspx" title="http://blogs.msdn.com/pigscanfly/default.aspx"&gt;http://blogs.msdn.com/pigscanfly/default.aspx&lt;/a&gt;&lt;/p&gt;&lt;/blockquote&gt;&lt;img src="http://ampalliance.org/aggbug.aspx?PostID=189" width="1" height="1"&gt;</description><category domain="http://ampalliance.org/blogs/tom_white/archive/tags/Developer+Services/default.aspx">Developer Services</category></item><item><title>Troubleshooting Audio Performance Issues Part 1 (Updated)</title><link>http://ampalliance.org/blogs/tom_white/archive/2008/07/08/MS-TechNet-Resources-for-Audio-Developers.aspx</link><pubDate>Tue, 08 Jul 2008 23:38:00 GMT</pubDate><guid isPermaLink="false">85b17621-501d-463e-a854-5cd797e2fd97:187</guid><dc:creator>Tom White</dc:creator><slash:comments>0</slash:comments><comments>http://ampalliance.org/blogs/tom_white/comments/187.aspx</comments><wfw:commentRss>http://ampalliance.org/blogs/tom_white/commentrss.aspx?PostID=187</wfw:commentRss><description>&lt;p&gt;These links are collected from articles about troubleshooting audio 
performance issues in Vista:&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.thesycon.de/deu/latency_check.shtml" title="http://www.thesycon.de/deu/latency_check.shtml"&gt;http://www.thesycon.de/deu/latency_check.shtml&lt;/a&gt;&lt;/p&gt;&lt;p&gt;According to posters on the Project BarBQue mailing list, one of the
primary performance metrics is the time spent at &amp;quot;DPC level&amp;quot;, a driver
dispatch level where access to system resources is first come, first
served. If a lot of time is spent at DPC level, it affects the entire
system. USB and firewire audio devices often have very tight timing
margins, where their drivers must respond to interrupts within a very
narrow&lt;br /&gt;time interval. If *anything* else is running at DPC level when
they need this timeslot, you&amp;#39;ll get glitches.&lt;/p&gt;&lt;p&gt;DPC Latency Checker is a Windows tool that analyses the capabilities of a 
computer system to handle real-time data streams properly. It may help to find 
the cause for interruptions in real-time audio and video streams, also known as 
drop-outs.&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;&lt;a href="http://www.microsoft.com/whdc/DevTools/tools/RATT.mspx" title="http://www.microsoft.com/whdc/DevTools/tools/RATT.mspx"&gt;http://www.microsoft.com/whdc/DevTools/tools/RATT.mspx&lt;/a&gt;
&lt;p&gt;RATTV3 is a tool for auditing the execution times of interrupt service 
routines (ISRs), deferred procedure calls (DPCs), and timer DPCs on systems that 
are running Windows XP. RATTV3 is designed to help developers of drivers and 
other kernel mode components audit the ISR and DPC execution time of their 
components.&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://technet.microsoft.com/en-us/sysinternals/bb896653.aspx" title="http://technet.microsoft.com/en-us/sysinternals/bb896653.aspx"&gt;http://technet.microsoft.com/en-us/sysinternals/bb896653.aspx&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;The unique capabilities of Process Explorer make it useful for tracking down 
DLL-version problems or handle leaks, and provide insight into the way Windows 
and applications work. You can use it to see what % of the CPU is being devoted 
to DPCs that might be causing audio glitches.&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.focusrite.com/answerbase/article.php?id=265" title="http://www.focusrite.com/answerbase/article.php?id=265"&gt;http://www.focusrite.com/answerbase/article.php?id=265&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Use the described tool&amp;nbsp;to track down any devices on the PCI bus that have 
high PCI latency&amp;nbsp;timer settings. The tool displays the current latency values 
for all expansion devices on the PCI bus and allows you to set the values 
manually. If you are experiencing clicks and pops and audio glitches on your PC 
and your graphics card or network card displays a high latency with this 
tool,&amp;nbsp;try reducing the latency to 128 or 64 to stop hogging the bus. If you are 
using a firewire audio interface, you might also try increasing the Latency 
Timer value of your Firewire controller.&lt;br /&gt;&lt;br /&gt; &lt;/p&gt;&lt;a href="http://www.beyondlogic.org/solutions/processutil/processutil.htm" title="blocked::http://www.beyondlogic.org/solutions/processutil/processutil.htm"&gt;http://www.beyondlogic.org/solutions/processutil/processutil.htm&lt;/a&gt;&lt;p&gt;For end users needing maximum CPU cycles and RAM for audio, this free command line process utility can be used to create a
batch file that kills all but necessary programs.&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Tom White&lt;br /&gt;AMP Alliance&amp;nbsp;&lt;/p&gt;&lt;img src="http://ampalliance.org/aggbug.aspx?PostID=187" width="1" height="1"&gt;</description><category domain="http://ampalliance.org/blogs/tom_white/archive/tags/Developer+Services/default.aspx">Developer Services</category></item><item><title>Build this Programless USB Interface for MIDI instruments</title><link>http://ampalliance.org/blogs/tom_white/archive/2008/05/29/Build-this-Programless-USB-Interface-for-MIDI-instruments.aspx</link><pubDate>Thu, 29 May 2008 22:37:00 GMT</pubDate><guid isPermaLink="false">85b17621-501d-463e-a854-5cd797e2fd97:186</guid><dc:creator>Tom White</dc:creator><slash:comments>0</slash:comments><comments>http://ampalliance.org/blogs/tom_white/comments/186.aspx</comments><wfw:commentRss>http://ampalliance.org/blogs/tom_white/commentrss.aspx?PostID=186</wfw:commentRss><description>&lt;p&gt;This article from EDN (Electronic Design News) describes how to use the FT-232BM from Future Technology Devices International (www.ftdichip.com), a USB-to-UART interface IC that you need not program, to interface a USB port to a MIDI bus.&lt;/p&gt;&lt;p&gt;&lt;a href="http://www.edn.com/article/CA6549033.html" target="_blank" title="http://www.edn.com/article/CA6549033.html"&gt;http://www.edn.com/article/CA6549033.html&lt;/a&gt;&lt;/p&gt;Tom White&lt;p&gt;AMP Alliance&amp;nbsp;&lt;/p&gt;&lt;img src="http://ampalliance.org/aggbug.aspx?PostID=186" width="1" height="1"&gt;</description><category domain="http://ampalliance.org/blogs/tom_white/archive/tags/Developer+Services/default.aspx">Developer Services</category></item><item><title>Synth and Plugin SDKs</title><link>http://ampalliance.org/blogs/tom_white/archive/2008/05/17/Synth-and-Plugin-SDKs.aspx</link><pubDate>Sat, 17 May 2008 21:12:00 GMT</pubDate><guid isPermaLink="false">85b17621-501d-463e-a854-5cd797e2fd97:181</guid><dc:creator>Tom White</dc:creator><slash:comments>0</slash:comments><comments>http://ampalliance.org/blogs/tom_white/comments/181.aspx</comments><wfw:commentRss>http://ampalliance.org/blogs/tom_white/commentrss.aspx?PostID=181</wfw:commentRss><description>&lt;p&gt;Here are two resources for information on software synth and audio plugin APIs for Windows.
&lt;/p&gt;&lt;hr /&gt;
&lt;table&gt;
&lt;tr&gt;
&lt;td colspan="2"&gt;&lt;strong&gt;VST3 SDK Update - Mar 20 2008&lt;/strong&gt;&lt;/td&gt;
&lt;/tr&gt;

&lt;tr&gt;
&lt;td&gt;&lt;img src="http://www.steinberg.net/typo3temp/pics/0c92899e60.jpg" alt="" /&gt;&lt;/td&gt;

&lt;td&gt;Steinberg announced an update to its VST3 SDK: The updated version is VST3.0.1, and is now available for download. The new version makes several additions to the initial release version of the VST3 SDK, as well as updated documentation. Developers downloading the new SDK should check the included Version History for a complete list of the additions.&lt;/td&gt;
&lt;/tr&gt;

&lt;tr&gt;
&lt;td colspan="2"&gt;&lt;a href="http://www.steinberg.net/324+M52087573ab0.html"&gt;Download Updated VST 3 SDK&lt;/a&gt;.&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;

&lt;hr /&gt;

&lt;table&gt;
&lt;tr&gt;
&lt;td colspan="2"&gt;&lt;strong&gt;DXi SDK &lt;/strong&gt;&lt;/td&gt;
&lt;/tr&gt;

&lt;tr&gt;
&lt;td&gt;&lt;img alt="" /&gt;&lt;/td&gt;

&lt;td&gt;DXi is a DirectShow-based software synthesizer plug-in architecture, which combines audio DSP with MIDI event handling.  MIDI effects (MFX) is a COM-based plug-in architecture designed for real-time processing of MIDI events in applications like SONAR.  MFX was used to help extend DirectShow into what became the DXi architecture.&lt;/td&gt;
&lt;/tr&gt;

&lt;tr&gt;
&lt;td colspan="2"&gt;&lt;a href="http://www.cakewalk.com/devxchange/dxi/default.asp"&gt;Visit DXi SDK Information Page at www.cakewalk.com&lt;/a&gt;.&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;&lt;img src="http://ampalliance.org/aggbug.aspx?PostID=181" width="1" height="1"&gt;</description></item><item><title>Project Bar-B-Q 2008 Dates Announced</title><link>http://ampalliance.org/blogs/tom_white/archive/2008/05/16/Project-Bar_2D00_B_2D00_Q-2008-Dates-Announced.aspx</link><pubDate>Fri, 16 May 2008 21:08:00 GMT</pubDate><guid isPermaLink="false">85b17621-501d-463e-a854-5cd797e2fd97:179</guid><dc:creator>Tom White</dc:creator><slash:comments>0</slash:comments><comments>http://ampalliance.org/blogs/tom_white/comments/179.aspx</comments><wfw:commentRss>http://ampalliance.org/blogs/tom_white/commentrss.aspx?PostID=179</wfw:commentRss><description>
&lt;p&gt;&lt;strong&gt;&lt;font face="Arial, Helvetica, sans-serif"&gt;The Thirteenth Annual Interactive Music Conference and BBQ will be held
 October 16-19, 2008, at Canyon of the Eagles Ranch, in Lake Buchanan, Texas.&lt;/font&gt;&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;&lt;font face="Arial, Helvetica, sans-serif"&gt;The goal of Project Bar-B-Q is &lt;/font&gt;&lt;font color="#ff0000"&gt;&lt;strong&gt;Influencing Music Hardware &amp;amp; Software Over the Next 5 Years.&lt;/strong&gt;&lt;/font&gt;&lt;/p&gt;
      
&lt;p align="left"&gt;To this end, a select group of hardware developers, software developers, audio engineers, composers, 
        tech executives, and the like will all set aside their differences and spend two days of facilitated 
        brainstorming to formulate some ideas and solutions. The result of 
        this work is the annual BBQ report.&lt;/p&gt;
      
&lt;p&gt;&lt;font face="Arial"&gt;&lt;strong&gt;An Expensive Problem&lt;/strong&gt;&lt;/font&gt; &lt;/p&gt;
      
&lt;p&gt;&lt;font face="Arial" size="2"&gt;Keeping pace with the rapidly changing computer 
        audio business is no easy task, and countless dollars and man-hours depend 
        on it. What individual has the required level of expertise in hardware, 
        software, music, audio, marketing, the Internet, streaming and wireless 
        technologies, IP, law, technical standards, business politics and entertainment 
        fads to understand where computer audio was, is, and where it&amp;#39;s going--let 
        alone to influence it?&lt;/font&gt;&lt;/p&gt;
      
&lt;p&gt;&lt;font face="Arial" size="2"&gt;A
computer can sound better than a movie theater. Why do we listen
through low-bandwidth connections and tiny speakers? If audio can be
half of a game&amp;#39;s entertainment value, and the game industry makes more
money than the film and TV industries combined, why is audio given less
than one percent of a game&amp;#39;s development resources? Why does something
as technically simple as audio account for such a high percentage of
computer crashes? How much do those crashes cost big businesses? How
much time and self-esteem do they cost individual computer users? If
all the little entertainment and productivity machines are going to
&amp;quot;converge&amp;quot; into one big machine, won&amp;#39;t that more complex machine tend
to crash even more? And if the machines don&amp;#39;t converge, but become
rather a house full of single-function appliances, how can all the
companies working on all the different types of audio make their
systems work together without failing? Why are pirating issues such a
big deal--why don&amp;#39;t standard business models for music distribution
exist? Why haven&amp;#39;t we better leveraged the computer&amp;#39;s ability to help
us learn about music?&lt;/font&gt;&lt;/p&gt;
      
&lt;p&gt;&lt;font face="Arial" size="2"&gt;And before any of these questions are even 
        answered, the entire industry and all of its issues are born anew when 
        somebody says, &amp;quot;If a computer can sound that good, what kind of audio 
        can we squeeze through a mobile phone?&amp;quot; &lt;/font&gt;&lt;/p&gt;
      
&lt;p&gt;&lt;font face="Arial"&gt;&lt;strong&gt;A Unique Solution&lt;/strong&gt;&lt;/font&gt; &lt;/p&gt;
      
&lt;p&gt;&lt;font face="Arial" size="2"&gt;It&amp;#39;s a tough situation, and to answer it, 
        many of the movers and shakers of this industry reserve three days each 
        October to attend a big-time Texas-style think-tank called &amp;quot;Project Bar-B-Q&amp;quot;, held at the lodge at Canyon of the Eagles on Texas&amp;#39; 
        beautiful Lake Buchanan. &lt;/font&gt;&lt;/p&gt;
      
&lt;p&gt;&lt;font face="Arial" size="2"&gt;The conference is hosted by The Fat Man, 
        George Alistair Sanger, (&lt;a href="http://www.fatman.com/"&gt;www.fatman.com&lt;/a&gt;) 
        who has been&lt;/font&gt;&lt;strong&gt;&lt;font face="Arial" size="2" color="#800080"&gt; &lt;/font&gt;&lt;/strong&gt;&lt;font face="Arial" size="2"&gt;a Texas-Sized legend in game audio since 1983. It is operated by the 
        colossal&lt;/font&gt;&lt;font face="Arial" size="2" color="#0000ff"&gt; &lt;/font&gt;&lt;font face="Arial" size="2"&gt;superstars of conference production Avallone Media Group, 
        teamed with Sanger and his wife, Linda Law, who&amp;rsquo;s known by attendees 
        as &amp;quot;Mission Control.&amp;quot; Their mission statement, which has varied only slightly 
        since the first BBQ in 1996, is nothing less ambitious than &amp;quot;Influencing 
        Music Hardware and Software Over The Next 5 Years.&amp;quot; &lt;/font&gt;&lt;/p&gt;
      
&lt;p&gt;&lt;font face="Arial"&gt;&lt;strong&gt;Radical Tactics&lt;/strong&gt;&lt;/font&gt; &lt;/p&gt;
      
&lt;p&gt;&lt;font face="Arial" size="2"&gt;Unlike
conventional meetings, BBQ shuns neckties, company logos, and
fluorescent lights as detrimental to group thinking processes. BBQ uses
natural catalysts to deepen and broaden thought: Attendees do their
work under wide Texas skies. They sit around the fire on hay bales, eat
top-notch food served up Western-Style, and are given lots of equipment
for making music, as well as adequate structure for brainstorming. &lt;/font&gt;&lt;/p&gt;
      
&lt;p&gt;&lt;font face="Arial" size="2"&gt;The conference fee covers everything from 
        the time attendees are picked up at the airport on Thursday until the 
        time they are dropped back off on Sunday including registration, shuttle 
        service, food, lodging, snacks and entertainment and more than likely 
        a hat, bandana, bolo tie, and maybe even a branding iron.&lt;/font&gt;&lt;/p&gt;
      
&lt;p&gt;&lt;font face="Arial" size="2"&gt;Things move quickly at BBQ. The first evening 
        and the morning of the second day, attendees are whipped into an intellectual 
        frenzy by free-spirited debates, heavenly meals, inspirational talks, 
        stories of BBQ&amp;#39;s past successes, and a series of intentionally irrefutable 
        challenges to the validity of anybody&amp;#39;s preconceived agenda. &lt;/font&gt;&lt;/p&gt;
      
&lt;p&gt;&lt;font face="Arial" size="2"&gt;The &amp;quot;BBQ Brothers and Sisters,&amp;quot; as they call 
        each other, are not assigned a problem to solve. Instead, they form &amp;quot;The 
        Giant Brain&amp;quot; and are challenged to do the first task that&amp;#39;s impossible 
        for an individual--to identify the four biggest questions/problems the 
        industry faces. Once that&amp;#39;s done, they split into four groups to find 
        answers and solutions to the problems, with each attendee joining the 
        group working in the area he finds most compelling. As a climax to the 
        event, each group makes a presentation to the whole camp, and creates 
        a report including action items that are expected by the community to 
        benefit the industry. &lt;/font&gt;&lt;/p&gt;
      
&lt;p&gt;&lt;font face="Arial" size="2"&gt;It&amp;#39;s been said that the power of the Big 
        Brain is too mighty to predict, and not a good thing to try to limit or 
        control too much. The BBQ staff is instructed that sometimes it&amp;#39;s not 
        so important what you do, but what you don&amp;#39;t do.&lt;/font&gt;&lt;/p&gt;
      
&lt;p&gt;&lt;font face="Arial" size="2"&gt;As The Fat Man says to the group at the outset 
        of the conference, &amp;quot;We don&amp;rsquo;t say &amp;lsquo;no&amp;rsquo; to the Muses around 
        here. If one sits on your shoulder and says, &amp;lsquo;Hey, you need to be 
        sittin&amp;#39; on the porch with a cigar making deals with that Microsoft guy 
        and that AMD guy!&amp;#39; you&amp;#39;d better damn well go do what you&amp;#39;re inspired to 
        do. If inspiration hits you, we&amp;rsquo;ll be proud to get the Hell out 
        of your way.&amp;quot;&amp;nbsp; Inspired attendees are encouraged to step outside 
        the structure of the working groups and form their own &amp;quot;rogue groups.&amp;quot;&amp;nbsp; 
        With smaller numbers and intense inspiration, these groups often act as 
        Special Forces units, and accomplish remarkable things.&lt;/font&gt;&lt;/p&gt;
      
&lt;p&gt;&lt;font face="Arial"&gt;&lt;strong&gt;&lt;a href="http://www.projectbarbq.com" target="_blank"&gt;www.projectbarbq.com&lt;/a&gt;&lt;br /&gt;
&lt;/strong&gt;&lt;/font&gt; &lt;/p&gt;&lt;img src="http://ampalliance.org/aggbug.aspx?PostID=179" width="1" height="1"&gt;</description><category domain="http://ampalliance.org/blogs/tom_white/archive/tags/Announcements/default.aspx">Announcements</category></item><item><title>AES Announces International Conference on Audio for Games (Updated)</title><link>http://ampalliance.org/blogs/tom_white/archive/2008/05/16/AES-Considers-International-Conference-on-Audio-for-Games-.aspx</link><pubDate>Fri, 16 May 2008 20:43:00 GMT</pubDate><guid isPermaLink="false">85b17621-501d-463e-a854-5cd797e2fd97:178</guid><dc:creator>Tom White</dc:creator><slash:comments>0</slash:comments><comments>http://ampalliance.org/blogs/tom_white/comments/178.aspx</comments><wfw:commentRss>http://ampalliance.org/blogs/tom_white/commentrss.aspx?PostID=178</wfw:commentRss><description>&lt;div class="Section1"&gt;UPDATE Aug 1, 2008:&lt;/div&gt;&lt;div class="Section1"&gt;The proposal for a dedicated conference on game-audio has been accepted by the AES Board of Governors. The conference will be held in London in February 2009 (tentatively 11th-13th Feb).&lt;br /&gt;
&lt;/div&gt;&lt;div class="Section1"&gt;&lt;br /&gt;
- Tom White&lt;br /&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;hr /&gt;
&lt;div class="Section1"&gt;May 23, 2008: Michael Kelly of Sony Computer Entertainment Europe has been working with people in the game industry to put together a dedicated AES international 
conference on Audio for Games. He recently sent out the following request for information to AES Games Technical Committee members, and I thought some of you might want a heads-up about this interesting idea. If you want to know more, just email me and I&amp;#39;ll see that you get in touch with Michael.&lt;/div&gt;
&lt;div class="Section1"&gt;&amp;nbsp;&lt;/div&gt;
&lt;div class="Section1"&gt;Tom White&amp;nbsp;&lt;/div&gt;
&lt;div class="Section1"&gt;AMP Alliance&amp;nbsp;&lt;/div&gt;
&lt;div class="Section1"&gt;
&lt;hr /&gt;&lt;/div&gt;
&lt;div class="Section1"&gt;&amp;nbsp;&lt;/div&gt;
&lt;div class="Section1"&gt;&lt;strong&gt;AES Proposed International Conference on Audio for Games&lt;br /&gt;
&lt;br /&gt;
&lt;/strong&gt;&lt;/div&gt;
&lt;div class="Section1"&gt;Proposed Conference Location:
&lt;p&gt;The conference will likely be held in London 2009.&amp;nbsp; We currently have a growing membership in the US region and a healthy level of activity at US conventions.&amp;nbsp; Attracting people to larger AES conventions in Europe is more difficult and it appears the European audience would prefer an event more focused on games.&amp;nbsp; Whilst large conventions such as GDC are able to support dedicated technical tracks for audio, there is nothing that can offer this focus in Europe.&amp;nbsp; Whilst the conference will be held in Europe, it will still be an international conference and we would encourage participation from all regions.&lt;/p&gt;

&lt;p&gt;Proposed Conference Date:&lt;/p&gt;

&lt;p&gt;The original date was planned for January 2009.&amp;nbsp; Unfortunately there have been significant delays in finding the right venue.&amp;nbsp; Although the AES normally expects proposals to be agreed at least 1 year in advance of the conference, we are now a little behind.&amp;nbsp; Whilst we are now aiming for February 2009, the AES Board of Governors may prefer we postpone 
the conference.&amp;nbsp; We&amp;#39;re interested in feedback on alternative dates.&amp;nbsp; 
The choice of January was originally to prevent clashes with any other 
conferences but also at a time when developers may have time to attend following 
the busy pre-Christmas period.&amp;nbsp; We still feel this is a very strong reason to 
arrange the conference early in the year (now early February), but if we are 
asked to postpone the conference I would to hear your arguments for/against 
other dates.&amp;nbsp; Basically, is early February a good date for you?&amp;nbsp; Which other 
dates would you consider?&lt;/p&gt;

&lt;p&gt;Schedule Conflicts:&amp;nbsp;&lt;/p&gt;

&lt;p&gt;For reference, here is a list of other conferences 
(large conferences such as GDC as well as local conferences which may 
clash).&amp;nbsp; Please feel free to let me know if there are any other events that 
should be considered in this list.&lt;/p&gt;

&lt;p&gt;* January: Netherlands Casual Games Conference (2008)&lt;/p&gt;

&lt;p&gt;* March: GDC (23-27 2009, SF)&lt;/p&gt;

&lt;p&gt;* April: Nordic GDC, AES (13-16 2009)&lt;/p&gt;

&lt;p&gt;* May: AES Europe (17-20 2008), ION Washington (online conference 13-5 2008)&lt;/p&gt;

&lt;p&gt;* June: SCEE DevStation (10-11 2008), Game Horizon (18-19 2008)&lt;/p&gt;

&lt;p&gt;* July: Develop Brighton (29-31 2008), E3 LA (15-17 2008)&lt;/p&gt;

&lt;p&gt;* August: AES (28-30 2009), GCDC Leipzig (20-24 2008), Edinburgh International 
Games Festival&lt;/p&gt;

&lt;p&gt;* September: Austin GDC (15-17 2008), London Games Festival (2007)&lt;/p&gt;

&lt;p&gt;* October: AES US (5-8 2008), Audio Mostly (22-23 2008, Sweden), Project BBQ (16-19 
2008, Texas), Tokyo game show (9-12 2008)&lt;/p&gt;

&lt;p&gt;* Novemember: GC Lyon (5-7 2008)&lt;/p&gt;

&lt;p&gt;* December: Christmas &amp;amp; Game Deadlines&lt;/p&gt;

&lt;p&gt;Regards&amp;nbsp;&lt;/p&gt;

&lt;p&gt;&amp;nbsp;-- Michael Kelly, SCEE -- &lt;br /&gt;
&lt;/p&gt;
&lt;/div&gt;&lt;img src="http://ampalliance.org/aggbug.aspx?PostID=178" width="1" height="1"&gt;</description><category domain="http://ampalliance.org/blogs/tom_white/archive/tags/Announcements/default.aspx">Announcements</category></item><item><title>Introducing Myself (Tom White)</title><link>http://ampalliance.org/blogs/tom_white/archive/2008/05/09/Introducing-Myself-_2800_test_2900_.aspx</link><pubDate>Fri, 09 May 2008 22:55:00 GMT</pubDate><guid isPermaLink="false">85b17621-501d-463e-a854-5cd797e2fd97:161</guid><dc:creator>Tom White</dc:creator><slash:comments>0</slash:comments><comments>http://ampalliance.org/blogs/tom_white/comments/161.aspx</comments><wfw:commentRss>http://ampalliance.org/blogs/tom_white/commentrss.aspx?PostID=161</wfw:commentRss><description>&lt;div&gt;&lt;font face="Arial" size="2"&gt;Greetings, all AMP Alliance Members:&lt;/font&gt;&lt;/div&gt;
&lt;div&gt;&amp;nbsp;&lt;/div&gt;
&lt;div&gt;&lt;font face="Arial" size="2"&gt;This is just a quick note to introduce myself. Many 
of you may already know me from my involvement with the MIDI Manufacturers 
Association (&lt;a href="http://www.midi.org/" title="blocked::http://www.midi.org/"&gt;MMA&lt;/a&gt;), and/or the Interactive Audio Special 
Interest Group (&lt;a href="http://www.iasig.org/" title="blocked::http://www.iasig.org/"&gt;IASIG&lt;/a&gt;). Now I&amp;#39;m helping Dan Moore to build the 
AMP Alliance into an association that provides services to, and represents the 
interests of Microsoft&amp;#39;s partners in the music/audio development 
community.&lt;br /&gt;&lt;br /&gt;&lt;u&gt;AMP Alliance Objectives&lt;/u&gt;&lt;/font&gt;&lt;/div&gt;
&lt;div&gt;&amp;nbsp;&lt;/div&gt;
&lt;div&gt;&lt;font face="Arial" size="2"&gt;As most of you know, the AMP Alliance was started 
primarily to improve access to information at Microsoft for developers of 
audio/music software, with the ultimate goal being to help grow the market for 
Windows audio/music apps and related products. What Dan and I would like to do 
is also explore other things that could be done by the group to grow the market, 
such as industry-wide promotions, consensus building, sharing resources, and 
more.&lt;/font&gt;&lt;/div&gt;
&lt;div&gt;&amp;nbsp;&lt;/div&gt;
&lt;div&gt;&lt;font face="Arial" size="2"&gt;Over the next few weeks I will be contacting as 
many of you as possible to find out what kinds of services and information you 
would find most useful for improving, simplifying, and reducing the cost of your 
development efforts. I&amp;#39;m also interested in hearing about any promotional ideas 
that could benefit the industry as a whole, or might be opportunities for other 
AMP Alliance members.&lt;/font&gt;&lt;/div&gt;
&lt;div&gt;&amp;nbsp;&lt;/div&gt;
&lt;div&gt;&lt;font face="Arial" size="2"&gt;&lt;u&gt;AMP Alliance Web Site&lt;/u&gt;&lt;/font&gt;&lt;/div&gt;
&lt;div&gt;&lt;font face="Arial" size="2"&gt;&lt;br /&gt;Each AMP Alliance Partner Member is provided with a Partner Blog on the 
AMP Alliance web site, which we encourage you to use to promote your products, 
developer services, and anything else you think may be of interest to other 
developers. Our goal for the AMP Alliance web site is to be the premier portal 
for information about developing music and audio products for Microsoft 
platforms. Dan has already populated the site with some information, but we will 
find more.&lt;/font&gt;&lt;/div&gt;
&lt;div&gt;&lt;font face="Arial" size="2"&gt;&amp;nbsp;&lt;/font&gt;&lt;/div&gt;
&lt;div&gt;&lt;font face="Arial" size="2"&gt;If you&amp;#39;ve not had a chance to look at the site and upload your own content, 
please try and do so as soon as possible. It&amp;#39;s important that the site helps 
developers work with each other, not just with Microsoft. If you have any 
problems posting your information, or have ideas for how to improve the site, 
please let me know. We&amp;#39;re already planning changes to the site, and could use 
your feedback.&lt;br /&gt;&lt;br /&gt;The AMP Alliance is your organization, and we need your 
input and involvement to make it valuable for you. Please feel free to contact 
me (or Dan) at any time with any requests, ideas, questions, etc.&lt;/font&gt;&lt;/div&gt;
&lt;div&gt;&lt;font face="Arial" size="2"&gt;&amp;nbsp;&lt;/font&gt;&lt;/div&gt;
&lt;div&gt;&lt;font face="Arial" size="2"&gt;Regards,&lt;/font&gt;&lt;/div&gt;
&lt;div&gt;&lt;font face="Arial" size="2"&gt;&amp;nbsp;&lt;/font&gt;&lt;/div&gt;
&lt;div&gt;&lt;font face="Arial" size="2"&gt;Tom White&lt;/font&gt;&lt;/div&gt;
&lt;div&gt;&lt;font face="Arial" size="2"&gt;&lt;a href="mailto:twhite@ampalliance.org" title="blocked::mailto:twhite@ampalliance.org"&gt;twhite@ampalliance.org&lt;/a&gt;&lt;/font&gt;&lt;/div&gt;&lt;img src="http://ampalliance.org/aggbug.aspx?PostID=161" width="1" height="1"&gt;</description><category domain="http://ampalliance.org/blogs/tom_white/archive/tags/Announcements/default.aspx">Announcements</category></item></channel></rss>